Wheel of Time season 3
This is some work I did for Wheel of Time while working in Framestore. I was responsible for integrating Moiraines Anatomy and modelling all the veins that are seen, along with painting more vein maps. We used them to show her glowing through within, while absorbing the power of the Sakarnen.
I was also responsible for modelling, texturing and lookdeving the Sakarnen (the fancy crystal ball!)
Big shoutout to the lighting and comp team that made it all come together.
I used Maya, Substance Painter and Housini for this.